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Case Study

Musync App

UI/UX Designer, PMSeptember 2023 – May 2025
1

Overview

What is Musync?

Musync is a collaboration tool that enables musicians to organize, annotate, and edit their music digitally.

What is the problem?

No adequate platform delivers the ability for musicians to collaborate on sheet music and annotate music digitally.

What is the goal?

Update the current practices of using paper and pencil for sheet music related functionalities to a fully organized digital platform — take what was once a paper-based practice to a fully digital one.

Who are the target users?

Intermediate to advanced musicians (specifically targeting college students) and music educators like band and orchestra directors.

2

Role

UI/UX Designer, PM
September 2023 – May 2025

Responsibilities

  • ▪Led the UI/UX design team
  • ▪Collaborated with CEO and CTO to capture vision
  • ▪User research, data modeling, information architecture, wireframing, prototyping, and visual design system
  • ▪Managed design-to-dev handoff and sprint planning
  • ▪Fulfilled the certification of the app on the App Store and Play Store
3

Research

Goal of research

Understand musician pain points when playing music in small to large ensembles and what digital tools would push musicians over the edge to use an app for consumption of music from using paper-based methods.

Competitive audit

Conducted competitive audits of other apps like Sibelius, Flat.io, MuseScore, Tomplay, and other well-known digital sheet music tools.

  • Sibelius
  • Flat.io
  • MuseScore
  • Tomplay
Competitive audit collage of Sibelius, Flat.io, MuseScore, and Tomplay

Findings

1

Annotation capabilities are clunky or nonexistent in many platforms.

2

Composition and editing can vary from highly complex to not present.

3

Group collaboration and Google-Docs-type syncing are not present in most platforms.

User interviews & pain points

We conducted user interviews with:

3College musicians
2High school music directors
1Private tutor
1

How easy is the platform to use and what parts are useful for the musician.

2

Importance of an annotation capability that can “sync” with other musicians in a group.

3

Digital vs. paper — a clear defining line.

4

Musicians need to be able to have tablet functionality.

4

Define

Key insights

1

Easy to use navigation and group collaboration.

2

A digital annotation keyboard that allows for “group syncing.”

3

Experience must enhance the older paper-based format.

4

Tailored for mobile and tablet viewing experiences.

Problem statement

“How might we design a mobile and tablet experience that enables musicians to collaborate and annotate their music efficiently and make the transition from paper to digital as seamless as possible?”

5

Ideate

User flows

A vital component of ideation was coming up with user flows for use cases we knew would be structurally complex and require multiple moving parts. We sketched flows for uploading a music file to your Library, uploading a file to a group, and downloading a music file from the catalog.

Annotation keyboard

Annotation is a central component of the music experience. So that the paper-to-digital transition could be as seamless as possible, we formalized an annotation keyboard that provides the major functionalities musicians need, in the style of an iOS or Android text keyboard.

We drafted several keys onto an iPad keyboard and color coded it to the categories of annotations musicians have at their disposal.

Digitized General annotation keyboard with tabs for General, More, Custom, and Audio, and color-coded key groups for text and dynamics, highlighting and markup, bowings, articulations, accidentals, and hairpins and arrows.
The digitized General keyboard, color coded by annotation category

Information architecture

For the complex nature of this app to work cohesively, we modeled out the information architecture, highlighting Home, Library, Events, Groups, and Catalog as major screens/interactions and viewing a score as the primary action.

Musync information architecture diagram
6

Design

Responsive component library

Every component — library views, filters, group management, event scheduling — was built into a responsive component library so the product stayed consistent as it scaled.

Responsive UI component library: add menus, bottom navigation, library and folder headers with search, buttons and chips, rename dialog, alert banners, score and folder list and grid items, group and event cards, member rows, sort and filter sheets, view preferences, practice/perform/edit mode selectors, zoom and orientation controls, bookmarks and rehearsal markings, part assignment, annotation layers, and notifications.
Responsive UI components
Musync icon set grouped by footer navigation, login and account, profile, viewer settings, library, arrows and checkmarks, events, menus, groups, annotator, and miscellaneous, with filled and outlined states for navigation and selection icons.
Icon set

Typography & color palette

From the vision of the CTO of wanting a sophisticated but friendly atmosphere in the app, Nunito was the best font to accomplish this.

The color palette was generated from the vision of the CTO, who wanted an earthy palette that incorporates the antique quality of sheet music, with a golden/yellow color. As a result, we came up with a brown-beige color palette to accompany this primary motif.

H1Musicians Are Awesome
H2Musicians Are Awesome
H3Musicians Are Awesome
BodyMusicians Are Awesome

Main

Background
Header
Primary
Secondary
Button
Selected state
Drawers/Modals
Filter/Link
Empty textbox

Accents

Brown
Light brown
Red
Light red
Green
Light green
Yellow
Light yellow

Annotation & editing keyboards

Annotation was central to the creation of this app, so the keyboard needed to be easily navigable and efficient. The CTO’s vision for navigation was to emulate a video game D-pad, and we pushed further with custom emoji stickers, images, audio, and multi-note annotations.

Since the app would be used in group and lesson-based settings, we also designed a matching editing keyboard so users could fully edit music to their wishes, modeled after the annotation keyboard with full-scale compact functionality.

Annotator menu panels, each with a private/public toggle, a D-pad, and copy, paste, undo, redo, keyboard, and delete keys: a main tool panel, a number pad, audio upload or record, image upload or camera, dynamics, articulations and accidentals, and emoji stickers with a Custom Stickers button.
Annotator menu: D-pad navigation with stickers, images, audio, and notation
Editing keyboard panels with tabs for Notes, Dynamics, Text/Staff, Ornaments/Articulations, and Barlines/Repeats, each sharing the D-pad and edit keys, plus sub-menus for tempo, time signature, clefs, tremolos, octave lines, trills, repeats and codas, and tempo changes.
Editing keyboard: modeled on the annotator for full score editing
7

Test

Iterative refinement

Feedback was central to the improvement and eventual finalization of the design. Take the Events page: at first, functionality was the primary goal, asking users to input all required metadata before adding scores — but it looked clunky and was hard to use. We iterated toward a cleaner aesthetic with complex functionality tucked away, then refined it once more to simplify the flow and strip out anything visually obtrusive.

First-pass New Event screen: a long form with required event name, description, start and end dates and times, time zone, repeat and do-not-schedule options, and an empty scores section with an add button.
First passAll metadata up front
Cleaned-up New Event screen: scheduling collapsed into a single card with date range, time, repeat, and time zone, above a numbered list of scores with reorder controls.
Cleaned upComplexity tucked away
Final Solo Practice event screen: a compact summary card with schedule, repeat days, and description, followed by a numbered list of three scores and Cancel and Save buttons.
FinalSimplified flow
8

Final Designs

The final showcase demonstrates a visually appealing design that’s very musician-focused, with an emphasis on organization, a consistent design system, and a professional look — successfully satisfying the pain points and improving on the paper-based experience for a digital format.

Musync sign-in screen with the tagline “Your music, your way” and Sign In and Create an Account buttons
Splash / sign in
Home screen showing a what's-new banner, today's practice stats by piece, and upcoming scheduled practice
Home
Library screen listing scores and personal and shared folders, with search, filters, and an add button
Library
Full-screen piano score in the viewer, with playback and bookmark controls
Score view
Score with the annotation keyboard open, showing a private/public toggle, annotation tools, and a D-pad for moving the selection
Annotation
Groups screen listing three ensembles with the user's role and member count for each
Groups
Group detail for Rock and Rollers, showing the Members tab with each member's instruments and role
Group detail
Events screen with a February agenda of daily practices, a band rehearsal, and a Winter Medley session
Events
Rehearsal event detail with schedule, description, group, and a numbered list of scores to practice
Event detail
Profile screen with group, score, and upload counts, instruments, and top played scores with practice time
Profile

“We took this project from 0 to 1 — from concept to certification on the App Store and Play Store.”

9

Reflection

This project was an enormous feat of hard work and dedication over the last two years. The case study above offers but a glimpse of all the hours my team and I put in to make this project come to fruition. I’m incredibly grateful for Musync, especially to Ismail Husain and Javed Husain, for giving me the opportunity to put on so many different hats and grow as a working professional — from learning about the full design-development pipeline to managing a development team to certifying the app on the App Store and Play Store, we took this project from 0 to 1.

Thank you so much for reading this case study and taking the time to go through my work.